Thanks for those cool videos. I find that amazing personally =D.

I guess I was just seeing myself farther than when the MG's gun was
actually fired.

Thanks again for clearing it up,
Aditya

On 10/6/05, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Again, here's some video evidence that hitboxes are fine at the moment.
>
> http://media.putfile.com/SourceHITBOX82
>
> http://media.putfile.com/DODSHITBOX
>
> http://media.putfile.com/hitboxdod
>
> Maybe you played about with your interpolation settings when you thought the
> hitboxes were bad and now they are wonky.
>
> On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote:
> >
> > Hello,
> >
> > i think:
> > when i see an player strafing to the left side, than i shooting left
> > before
> > the player (becouse the bullet flight time)
> > BUT when the player stops i have ca 0,5 - 1 second to shot left before the
> > player becouse the hitboxe is dont moved back over the player in this
> > range!
> >
> > I think this is an bug bug... :)
> > In real live i have to shoot before the people when he runns but when he
> > stops i dont hold before than i have to aim.. and there is no way in the
> > source engine becouse the hitbox calculation... for me this is an bug (an
> > way made easy...)
> >
> > width friendly reguards
> >
> > ----- Original Message -----
> > From: "Tom Edwards" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Thursday, October 06, 2005 10:29 PM
> > Subject: Re: [hlcoders] collision boxes latency
> >
> >
> > > They re-sync when you shoot <http://media.putfile.com/SourceHITBOX82>.
> > > It doesn't happen all the time for obvious reasons...
> > >
> > > Andrew Foss wrote:
> > >> sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that
> > >> the hitboxes move faster than the player, unless you're shooting at
> > >> them, at least as far as I've been able to tell.
> > >>
> > >> On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> Hello,
> > >>>
> > >>> the problem is the hitbox calculation...
> > >>>
> > >>> When you strafe left, your hitbox get out of the model on the left
> > >>> side...
> > >>> So when you shoot there is no fligth time calculation...
> > >>> When you now move foreward and stop on an wall to get cover than your
> > >>> hitbox
> > >>> can stay before the wall as result as the hitbox calculation...
> > >>> the hitbox than take i think ca 0,5 - 1 second to get back over the
> > >>> standing
> > >>> model...
> > >>>
> > >>> So i think there is no way to aim realy like a pro gamer in cs1.6
> > >>> Its only luck to kill an player becouse you have to aim left before an
> > >>> player when he is moving to the left side...
> > >>> So many of kills get on the account of the hitbox calculation... its
> > not
> > >>> an
> > >>> nice way to calculate it but the simplest way...
> > >>>
> > >>> width friendly greatings
> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
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