Thanks for those cool videos. I find that amazing personally =D. I guess I was just seeing myself farther than when the MG's gun was actually fired.
Thanks again for clearing it up, Aditya On 10/6/05, Benjamin Davison <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Again, here's some video evidence that hitboxes are fine at the moment. > > http://media.putfile.com/SourceHITBOX82 > > http://media.putfile.com/DODSHITBOX > > http://media.putfile.com/hitboxdod > > Maybe you played about with your interpolation settings when you thought the > hitboxes were bad and now they are wonky. > > On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote: > > > > Hello, > > > > i think: > > when i see an player strafing to the left side, than i shooting left > > before > > the player (becouse the bullet flight time) > > BUT when the player stops i have ca 0,5 - 1 second to shot left before the > > player becouse the hitboxe is dont moved back over the player in this > > range! > > > > I think this is an bug bug... :) > > In real live i have to shoot before the people when he runns but when he > > stops i dont hold before than i have to aim.. and there is no way in the > > source engine becouse the hitbox calculation... for me this is an bug (an > > way made easy...) > > > > width friendly reguards > > > > ----- Original Message ----- > > From: "Tom Edwards" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, October 06, 2005 10:29 PM > > Subject: Re: [hlcoders] collision boxes latency > > > > > > > They re-sync when you shoot <http://media.putfile.com/SourceHITBOX82>. > > > It doesn't happen all the time for obvious reasons... > > > > > > Andrew Foss wrote: > > >> sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that > > >> the hitboxes move faster than the player, unless you're shooting at > > >> them, at least as far as I've been able to tell. > > >> > > >> On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote: > > >> > > >>> Hello, > > >>> > > >>> the problem is the hitbox calculation... > > >>> > > >>> When you strafe left, your hitbox get out of the model on the left > > >>> side... > > >>> So when you shoot there is no fligth time calculation... > > >>> When you now move foreward and stop on an wall to get cover than your > > >>> hitbox > > >>> can stay before the wall as result as the hitbox calculation... > > >>> the hitbox than take i think ca 0,5 - 1 second to get back over the > > >>> standing > > >>> model... > > >>> > > >>> So i think there is no way to aim realy like a pro gamer in cs1.6 > > >>> Its only luck to kill an player becouse you have to aim left before an > > >>> player when he is moving to the left side... > > >>> So many of kills get on the account of the hitbox calculation... its > > not > > >>> an > > >>> nice way to calculate it but the simplest way... > > >>> > > >>> width friendly greatings > > >>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

