Thanks

I will look into this after work tomorrow also.

Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Greg Lindquist
> Sent: Mon 10 October 2005 23:40
> To: [email protected]
> Subject: Re: [hlcoders] Max amount of Teams on a MP Team game?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ok, to proface this, I am not in front of the SDK so I'm sure
> someone will
> give you the update on this...
>   There are a few files you need to edit, one file actually
> gives you more
> than 2 arguments. this file is sharddefs.h - look at that and you're
> searching for
>  #define TEAM_ROGUES --
>   The entire block is this
>   #define TEAM_INVALID -1
> #define TEAM_UNASSIGNED 0 // not assigned to a team
> #define TEAM_SPECTATOR 1 // spectator team
> #define TEAM_VANGUARD 2 // vanguard team
> #define TEAM_ROGUES 3 // rogues team
>  You can see how the engine looks at each team. As an array
> of some sort,
> right? So, just add to it..
>   #define TEAM_VAMPIRE 4
>  #define TEAM_WEREWOLF 5
>  This is where I'm getting a bit sketchy, the file is gamerules.cpp (I
> THINK) do a search in windows (start button, search) and
> you'll get your
> three text boxes, leave the top one blank, the middle one
> should have ROGUES
> and the bottom box should be the address for your mod
> (c:\modname). Search
> for that, and you'll see all the instances of where the
> engine needs to know
> the names of your team.
>  So, to clarify.. The TEAM_ROGUES is not the name of your
> team, but it's a
> general listing so that when you type TEAM_ROGUES, the
> computer will say, oh
> that's 3. The file that you are searching for will take
> TEAM_ROGUES and turn
> it into Preacher, or Werewolf or whatever you want your team
> names to be.
>  look at this site
> http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work
> for a real good
> way of making teams work. You're really just extending the
> scope of this
> tutorial. hope that helps, cheers -Greg
>  On 10/10/05, Paul Kirby <[EMAIL PROTECTED]> wrote:
> >
> > Hello All
> >
> > I am just wondering on the amount of teams you can have on
> a multi player
> > mod?
> >
> > Because I have noticed the following from
> > CHL2MP_Player::PickDefaultSpawnTeam():
> >
> > ChangeTeam( random->RandomInt( TEAM_COMBINE, TEAM_REBELS ) );
> >
> > And RandomInt() only accepts 2 arguments :(
> >
> > I was hoping for the following type of teams:
> > Vampire, Werewolf (Bad team).
> > Slayer, Preacher (Good Team).
> >
> > Basically 4 or more teams.
> >
> > Or would it be easier and better to still have 2 teams but
> use different
> > classes?
> > That way we could have more different type of players :)
> >
> > It also must be possible to have more than 2 teams, because
> how did they
> > do
> > it in those VIP maps on CS.
> >
> > I know having more teams will require more code than if I had used
> > different
> > classes.
> >
> > Any ideas or help would be great.
> >
> > Thanks in advance.
> >
> > Paul
> >
> >
> >
> > _______________________________________________
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> >
> >
> --
>
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