Thanks I will look into this after work tomorrow also.
Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Greg Lindquist > Sent: Mon 10 October 2005 23:40 > To: [email protected] > Subject: Re: [hlcoders] Max amount of Teams on a MP Team game? > > -- > [ Picked text/plain from multipart/alternative ] > Ok, to proface this, I am not in front of the SDK so I'm sure > someone will > give you the update on this... > There are a few files you need to edit, one file actually > gives you more > than 2 arguments. this file is sharddefs.h - look at that and you're > searching for > #define TEAM_ROGUES -- > The entire block is this > #define TEAM_INVALID -1 > #define TEAM_UNASSIGNED 0 // not assigned to a team > #define TEAM_SPECTATOR 1 // spectator team > #define TEAM_VANGUARD 2 // vanguard team > #define TEAM_ROGUES 3 // rogues team > You can see how the engine looks at each team. As an array > of some sort, > right? So, just add to it.. > #define TEAM_VAMPIRE 4 > #define TEAM_WEREWOLF 5 > This is where I'm getting a bit sketchy, the file is gamerules.cpp (I > THINK) do a search in windows (start button, search) and > you'll get your > three text boxes, leave the top one blank, the middle one > should have ROGUES > and the bottom box should be the address for your mod > (c:\modname). Search > for that, and you'll see all the instances of where the > engine needs to know > the names of your team. > So, to clarify.. The TEAM_ROGUES is not the name of your > team, but it's a > general listing so that when you type TEAM_ROGUES, the > computer will say, oh > that's 3. The file that you are searching for will take > TEAM_ROGUES and turn > it into Preacher, or Werewolf or whatever you want your team > names to be. > look at this site > http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work > for a real good > way of making teams work. You're really just extending the > scope of this > tutorial. hope that helps, cheers -Greg > On 10/10/05, Paul Kirby <[EMAIL PROTECTED]> wrote: > > > > Hello All > > > > I am just wondering on the amount of teams you can have on > a multi player > > mod? > > > > Because I have noticed the following from > > CHL2MP_Player::PickDefaultSpawnTeam(): > > > > ChangeTeam( random->RandomInt( TEAM_COMBINE, TEAM_REBELS ) ); > > > > And RandomInt() only accepts 2 arguments :( > > > > I was hoping for the following type of teams: > > Vampire, Werewolf (Bad team). > > Slayer, Preacher (Good Team). > > > > Basically 4 or more teams. > > > > Or would it be easier and better to still have 2 teams but > use different > > classes? > > That way we could have more different type of players :) > > > > It also must be possible to have more than 2 teams, because > how did they > > do > > it in those VIP maps on CS. > > > > I know having more teams will require more code than if I had used > > different > > classes. > > > > Any ideas or help would be great. > > > > Thanks in advance. > > > > Paul > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

