-- [ Picked text/plain from multipart/alternative ] Hello, I am trying to create a custom fire entity (Valve's looks pretty, but wont work for a molotov effect), and the server entity works just fine. I tested it with a mix of engine->ClientCommand and then implementing the damage logic.
Naturally this needs a client side entity for the particle effect, and i tried using the client's engine->ClientCmd but nothing shows up. I used DECLARE_SERVERCLASS and DECLARE_CLIENTCLASS respectively, and wrote up the datatables with SEND and RECV info where needed. I will try again later this evening, but I was wondering if there was an instance where ClientCmd would not work or how the client ents work. From what I have seen function replication does not occur, so initialization should be done in the constructor, and per-frame updates within Simulate. I looked at the source wiki but it wasnt particularly indepth regarding client side entities with server control. Can anyone give me a clue as to what could be happening with networked entities? Josh -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

