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Hello,

I am trying to create a custom fire entity (Valve's looks pretty, but wont
work for a molotov effect), and the server entity works just fine. I tested
it with a mix of engine->ClientCommand and then implementing the damage
logic.

Naturally this needs a client side entity for the particle effect, and i
tried using the client's engine->ClientCmd but nothing shows up. I used
DECLARE_SERVERCLASS and DECLARE_CLIENTCLASS respectively, and wrote up the
datatables with SEND and RECV info where needed. I will try again later this
evening, but I was wondering if there was an instance where ClientCmd would
not work or how the client ents work. From what I have seen function
replication does not occur, so initialization should be done in the
constructor, and per-frame updates within Simulate.

I looked at the source wiki but it wasnt particularly indepth regarding
client side entities with server control. Can anyone give me a clue as to
what could be happening with networked entities?

Josh
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