Erik, I am very glad to see that you not only appreciate the effort those of us that have reported bugs put in, but that you plan to do this with SDKs as well. It can only help you really, and obviously it is :)
I noticed something about a release of the new UI soon (this week?). I would say that's a bad idea, there are many more bugs to be worked out. Not to mention almost every "fix" is pregnant with insects, that you should give us a chance to ID and for you to abort them before they harm the general population ;-) -Smurf -----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Tue 11 October 2005 18:18 To: [email protected] Subject: RE: [hlcoders] Steam UI Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is something we're definitely thinking about given the success of the UI beta. We're going to try this out with the upcoming SDK release as well, which is a week or two off. ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Davison Sent: Tuesday, October 11, 2005 8:54 AM To: [email protected] Subject: Re: [hlcoders] Steam UI Update -- [ Picked text/plain from multipart/alternative ] I think this has been a resounding success, valve probably would not have found all these bugs before releasing the update. Now this got me thinking, what if this optional command was extended to the actual engine? It would certainly help valve to prevent another patch like the 9/30 patch. Say for example, there is a normal 'source engine.gcf' which we would launch normally and there would be a 'source engine beta.gcf' which we would launch our mods and valve games on the launch properties like -betaengine. This would help us the MOD community test for breaking changes and if we started having problems that valve couldnt produce with their Q&A process. What do you guys think?
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