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GMod mounts a few different GFC's when it starts up.
 Try running HL2DM and CS:S before running GMod (it might be that the gfc
doesn't exist or isn't decrypted).

 On 10/13/05, Jurgen Knops <[EMAIL PROTECTED]> wrote:
>
> Most modifications work fine right now, thanks.
> Only one mod, Garry's Mod, has a problem. When it starts it said ( in
> Windows ) "Extra App ID set to 320, but no SteamAppId." The only thing I
> could do is clicking "OK". Then the game will be terminated.
>
> If I'm right, AppID 320 is Half-Life2 Deathmatch. I've changed the first
> line of the batch to the location of the hl2.exe of Half-Life2
> Deathmatch..
> But the engine still says the same thing.. "Extra App ID set to 320.....".
>
> Anyone has an idea how to correct this?
>
>
> - Jurgen Knops
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Artanis
> Verzonden: donderdag 13 oktober 2005 19:00
> Aan: [email protected]
> Onderwerp: Re: [hlcoders] Steam update broken HL2 mods?
>
> Hi
>
> I've noiced that when running mod map from Hammer everything works fine.
> I think that Steam produces a problem here.
>
> ie.
> M:\Steam\steam.exe -applaunch 220 -game
> "m:\steam\SteamApps\SourceMods\project rtts"
>
> Does not work, but when I refere straight to "hl2.exe":
> [from .bat file]
>
> @"M:\Steam\SteamApps\artanisvhe\half-life 2\hl2.exe" -dev -game
> "m:\steam\steamapps\SourceMods\Project RttS"
>
> everything is okay.
>
>
> Cheers
> Artanis
>
> > It's still not working for me.. I've created a shortcut to my desktop
> > without any result. On an IRC channel I've noticed that people could
> > change
> > the -applaunch id from 220 to 240 ( counter-strike: source ). It works,
> > but
> > still the most mods have errors like missed models etc..
> >
> > -----Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Teddy
> > Verzonden: donderdag 13 oktober 2005 3:40
> > Aan: [email protected]
> > Onderwerp: Re: [hlcoders] Steam update broken HL2 mods?
> >
> > An even easier workaround is to create a shortcut to the mod, and edit
> > the -game path. Change the "program files" in the -game path to
> > "progra~1" and it should work.
> >
> > Example:
> >
> > "C:Program FilesSteamSteam.exe" -applaunch 220 -game "C:program
> > filessteamSteamAppsSourceModsdystopia"
> >
> > "C:Program FilesSteamSteam.exe" -applaunch 220 -game
> > "C:progra~1steamSteamAppsSourceModsdystopia"
> >
> > On 10/13/05, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > > My hl1 mod doesn't even show up in the server browser anymore, and the
> > > server keeps saying it needs to be restarted to get the latest update;
> > but
> > > it doesn't do anything.
> > >
>
>
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>
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