-- [ Picked text/plain from multipart/alternative ] I can't make npcs work as they're supposed to on a multiplayer mod. Garry suggested that the animations are missing, so my mod starts with hl2 gcf and mount hl2dm gcf in DLLInit function, but the animations still seem to be missing (but, when running from hl2 gcf, but not mounting hl2dm gcf, they're all there, but npcs don't move and motd is displayed in a strange manner). All the human-like players, like combines, rebels, citizens stand in "Jesus" pose, and Alyx model stands at her own stance, but when you're near here, an error in console appears "Alyx.mdl bad sequence (-1 out of 763)" or something like that. Vortigaunt can walk around and speak his frazes (when I use only hl2dm gcf, he can walk around, but doesn't speak), other non-human npcs have their animations, but don't move around. All of the npcs (except for vortigaunts) just turn to face the player, if he's near them. --
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