>From reading the code, and looking at alot of info on peoples ideas of how the detail brush works, its only used in the complier
If you place a func_detial as a hull brush, the level will not leek (So i have been told). How ever, let me get home, and look at the code some more, and see why the tools do this. AND CST will do that, becuase its based on the v tools, so all code that was in the v tool is in cst, how ever, its just faster, and some times looks better. I use the de_coble map for my control, so not everything is used in that map, but its a good map to use, becuase it has a wide use of many entities, and such. Adam --- Spektre <[EMAIL PROTECTED]> wrote: > http://developer.valvesoftware.com/w/index.php?title=Image:Func_detail_face_splits.jpg&rcid=16412 > That's an image of several func_detail pillars that > are up against a > world brush wall. It splits the triangles on the > wall a whole lot more > than necessary. > Ok, I've tested this both under CST and Valve's > tools, it happens the > same way in both. I've noticed this cause some nasty > bugs with cubemaps > for some mappers. There's also a known workaround > for this; you sink the > func_detail into the worldbrush face a unit or two, > and it won't split > the face. I just wanted to make everyone aware of > it. > The reason I'm posing this to both the coder and > mapper list: Why does > this happen? And is it an issue? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

