I just read my post again and have to say wtf... I need to get more sleep.

On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I feel somewhat like a dunce. If you increase the server command
> sv_maxvelocity past 3500 to whatever value you are trying to achieve, the
> value does not get clamped, and the entity flys along unaffected...
>
>
> Thanks everyone for their ideas :D
>
> On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
> >
> > The paths the crossbow take after that speed is breached are quite
> > predictable. It looks as if their vectors are changed to fly in a certain
> > orientation towards a point in one of 8 quadrants....
> >
> > On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> > >
> > > There is indeed a maximum velocity that is possible for anything to move
> > > in the source engine. 3500 does sound about right, I know it is
> > > somewhere up there. Any velocities after this threshold are completely
> > > unpredictable and just fly off everywhere. Like Aditya said, this was
> > > mainly found after someone tried upping the crossbolt speed and after a
> > > certain speed the crossbolt would just fly off in random directions.
> > >
> > > -- Andrew
> > >
> > > Aditya Gaddam wrote:
> > >
> > > >This value is apparently hardcoded in somewhere. You can't actually
> > > >have models travelling that fast. Don't know why, but whenour mod
> > > >tried to make ther crossbow shoot a faster rod, it just freaked like
> > > >you said. But yeah, check the weapon code, I remember seeing a comment
> > > >from the devs that there is some limit.
> > > >
> > > >On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >>--
> > > >>[ Picked text/plain from multipart/alternative ]
> > > >>I have tried several methods to accelerate an entity after its
> > > creation and
> > > >>have noticed an odd effect. If the Velocity (or vector magnitude for
> > > that
> > > >>matter) of that entity exceeds ~3500 it veers off towards one corner
> > > of the
> > > >>screen or another based on what corner of the level you are aiming at.
> > > Is
> > > >>there something special I am missing? Am I forgetting some rule about
> > > >>vectors? What is so special about this number "3500". This is posted
> > > out of
> > > >>pure frustration... I can post sample code to demonstrate what I'm
> > > doing if
> > > >>you believe the problem lay in my methods..
> > > >>
> > > >>Thanks in advance :)
> > > >>--
> > > >>
> > > >>_______________________________________________
> > > >>To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >>
> > > >>
> > > >
> > > >
> > > >--
> > > >http://www.pixelfaction.com
> > > >AIM:ApeWithABrain
> > > >
> > > >_______________________________________________
> > > >To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
http://www.pixelfaction.com
AIM:ApeWithABrain

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to