I just read my post again and have to say wtf... I need to get more sleep. On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I feel somewhat like a dunce. If you increase the server command > sv_maxvelocity past 3500 to whatever value you are trying to achieve, the > value does not get clamped, and the entity flys along unaffected... > > > Thanks everyone for their ideas :D > > On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > > > > The paths the crossbow take after that speed is breached are quite > > predictable. It looks as if their vectors are changed to fly in a certain > > orientation towards a point in one of 8 quadrants.... > > > > On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > There is indeed a maximum velocity that is possible for anything to move > > > in the source engine. 3500 does sound about right, I know it is > > > somewhere up there. Any velocities after this threshold are completely > > > unpredictable and just fly off everywhere. Like Aditya said, this was > > > mainly found after someone tried upping the crossbolt speed and after a > > > certain speed the crossbolt would just fly off in random directions. > > > > > > -- Andrew > > > > > > Aditya Gaddam wrote: > > > > > > >This value is apparently hardcoded in somewhere. You can't actually > > > >have models travelling that fast. Don't know why, but whenour mod > > > >tried to make ther crossbow shoot a faster rod, it just freaked like > > > >you said. But yeah, check the weapon code, I remember seeing a comment > > > >from the devs that there is some limit. > > > > > > > >On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > >>-- > > > >>[ Picked text/plain from multipart/alternative ] > > > >>I have tried several methods to accelerate an entity after its > > > creation and > > > >>have noticed an odd effect. If the Velocity (or vector magnitude for > > > that > > > >>matter) of that entity exceeds ~3500 it veers off towards one corner > > > of the > > > >>screen or another based on what corner of the level you are aiming at. > > > Is > > > >>there something special I am missing? Am I forgetting some rule about > > > >>vectors? What is so special about this number "3500". This is posted > > > out of > > > >>pure frustration... I can post sample code to demonstrate what I'm > > > doing if > > > >>you believe the problem lay in my methods.. > > > >> > > > >>Thanks in advance :) > > > >>-- > > > >> > > > >>_______________________________________________ > > > >>To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > >> > > > >> > > > > > > > > > > > >-- > > > >http://www.pixelfaction.com > > > >AIM:ApeWithABrain > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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