It sounds like your process isn't producing an equivalent .phy file.
Try using the original file.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Matthew Lewis
> Sent: Saturday, October 22, 2005 12:56 PM
> To: [email protected]
> Subject: [hlcoders] Ragdoll causes Assert
> (ragdoll_shared.cpp: 274 pCollide)
>
> I am trying to figure out why the ragdoll model causes an
> Assert() to be thrown. What I did was take one of the HL2
> models (in this case the
> humans/group03/female03.mdl) and decompile it. I changed the
> qc file so that the model would have multiple skins and
> recompiled it using studiomdl. The model looks fine in the
> model viewer and plays well in the game until the player dies
> and the model goes into ragdoll mode. The game then throws an
> Assert() "ragdoll_shared.cpp: 274 pCollide". It would seem
> that this has some to do with a missing collision model. But
> I don't know how to fix it. I recompiled everything the
> decompiler provided me. Any suggestions on how to fix this?
>
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