It sounds like your process isn't producing an equivalent .phy file. Try using the original file.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Matthew Lewis > Sent: Saturday, October 22, 2005 12:56 PM > To: [email protected] > Subject: [hlcoders] Ragdoll causes Assert > (ragdoll_shared.cpp: 274 pCollide) > > I am trying to figure out why the ragdoll model causes an > Assert() to be thrown. What I did was take one of the HL2 > models (in this case the > humans/group03/female03.mdl) and decompile it. I changed the > qc file so that the model would have multiple skins and > recompiled it using studiomdl. The model looks fine in the > model viewer and plays well in the game until the player dies > and the model goes into ragdoll mode. The game then throws an > Assert() "ragdoll_shared.cpp: 274 pCollide". It would seem > that this has some to do with a missing collision model. But > I don't know how to fix it. I recompiled everything the > decompiler provided me. Any suggestions on how to fix this? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

