> Sounds likely. But the thing is that the decompiler didn't > produce a .phy file.
Well it probably wouldn't have. The PHY file is an output file (like the MDL) not a source file. The source for the PHY file is in an SMD file and the qc file. What I was saying is that your process for decompiling/recompiling didn't produce a valid one. > I was also unable to find one in the sample player models > provided in the SDK. > I read thru the .qc files looking for a hint as to where the > phy file might be, but didn't find one. There must be one > somewhere. The question is 'where?". The phy file is produced by studiomdl when it finds a $collisionmodel or $collisionjoints statement in the qc file. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

