The receiving of game events don't work when you use the plug-in Client
Side.
However you can use stuff like the following:

CON_COMMAND( test_cmd, "prints a test message in the Clienst Console.")
{
    Msg( "This is a test command and this should display in the clients
console\n");
}

I know its not much but it does work.
Not too sure on what else works.

Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Mon 24 October 2005 20:27
> To: [email protected]
> Subject: Re: [hlcoders] Server plugins.
>
> --
> [ Picked text/plain from multipart/alternative ]
> Server plugins work on a listen SERVER. They don't work on
> the client when
> you connect to a server.
>
> L. Duke
>
>
> On 10/24/05, Paul Kirby <[EMAIL PROTECTED]> wrote:
> >
> > Oh...
> > Not too sure about the Events though.
> >
> > Sorry :(
> >
> > Paul
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf
> Of Paul Kirby
> > > Sent: Mon 24 October 2005 18:22
> > > To: [email protected]
> > > Subject: RE: [hlcoders] Server plugins.
> > >
> > > Yes, you can use the server_plugin to be used in source
> client side.
> > >
> > > Paul
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > Jeremy Swigart
> > > > Sent: Mon 24 October 2005 03:44
> > > > To: [email protected]
> > > > Subject: [hlcoders] Server plugins.
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Anyone know offhand if server plugins are usable on the
> client side?
> > > > Specifically, can they be loaded and will they recieve game
> > > > events on the
> > > > client side?
> > > >
> > > > Thanks
> > > > J
> > > > --
> > > >
> > > > _______________________________________________
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> > > >
> > >
> > >
> > >
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> > >
> >
> >
> >
> > _______________________________________________
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> >
> >
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>
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