If you're OK with heading into undocumented territory, then you can disable pretty much any cvar or console command, even ones the engine has installed. There's a whole load of function pointers that have been added to the end of various interfaces in the Half-Life 1 engine (I posted on this list asking about them a while back). cl_enginefunc_t contains two that will return the start of the cvar and console command linked lists. Just walk the list until you find the timerefresh command and replace it's function pointer with your own.
I've uploaded a copy of the updated structures at http://homepage.ntlworld.com/pr.searle/testns/cdll_int.h If anyone can throw any light on the functions marked 'unknown', I'd be grateful too :) Disclaimer: Don't forget that all these extra functions are undocumented by Valve and could disappear or fail to work without warning. -- Philip Searle Jorge Rodriguez wrote:
TS has this problem where the timerefresh command can cause you to do like, eight stunts in a row. The command doesn't seem to be a problem with most Valve mods, the most I can remember as far as exploits go is that it lets people concjump really high in TFC if you do it right. Basically, this is not good. It is an carmackian engine function which was intended for benchmarking, but I don't think anybody uses it anymore. Can Valve look into disabling or allowing modders to disable this command? -- Jorge "Vino" Rodriguez
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