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I noticed an oddity involving the flashlight. I've been working on a
flashlight weapon similar to the one in Doom 3 for a mod that I'm a part of.
It's an actual flashlight which can be swung at enemies like a club. So far
I've had no trouble attaching the effect to the viewmodel and getting the
baton behavior smoothed out, but I'm having a problem with the flashlight
beam itself. When the player swings the flashlight the beam goes down and
out of sight along with the model just as it should. However, midway through
the animation another beam appears to project from the back end of the
flashlight model onto whatever happens to be in front of the player. It's a
very noticeable glitch, especially in smaller areas. I took a look around
and found that my flashlight effect was not the only one to act in this
manner. The airboat does the exact same thing when the headlamp is on, and
the dynamic lamp in garrys mod does it as well. I've linked to a garrys mod
screen demonstrating the effect (it's exactly the same problem I'm having,
but for reasons of clarity I captured it in there). Any ideas? Seeing the
same problem pop up in the standard HL2 material and in garrys mod has
slightly worrying implications. I'd really appreciate any help.

Screenshot (the beam casting on the floor is the one in question):
http://img489.imageshack.us/img489/9231/gmconstruct00018gi.jpg

Sincerely,
Greg Houston
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