Ya i've looked through all of that, the whole class file. But when you use
it, its unmaterialed. No colour, doesnt matter what colour you use its
always the same :|
----- Original Message -----
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 27, 2005 1:58 AM
Subject: Re: [hlcoders] UTIL_BloodSpray


Eventhough i have not looked into this effect, grep
gives me an idea

UTIL_BloodSpray( (forward * 4 ) + (
pEnt->EyePosition() + pEnt->WorldSpaceCenter() ) *
0.5f, forward, BLOOD_COLOR_RED, 4, FX_BLOODSPRAY_ALL
);

If i understand this, you can spray red, and green
(Alien).

Best to look at, and read from line 950 - 1300 in
effects.cpp


--- c0ldfyr3 <[EMAIL PROTECTED]> wrote:

Im sorry if this has been discussed before, but
whenever I try and use the
ITempEntsSystem->BloodSpray it emits alot of
unmaterialed purple squared
blood.

Does anyone know why ? I see no params anywhere for
a material to use...

Thanks in advance.

-c0ld


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