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If you have rcon to the server you can do a status command and get steam
ID's. Check out the hlds_apps mailing list. There is probably some good info
there.
http://www.opensubscriber.com/messages/[email protected]/topic.html

L. Duke


On 10/30/05, Michael Fischer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> On 10/30/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >
> > I think amazon uses a database refrence for the user
> > account to track what they would more lilkly buy.
>
> Sure... that seems pretty clear.
>
> You can do this, however, i dont know how many people
> > you wish to force into havin an account to download a
> > map - i know for one, it wont be me.
>
> I think I made this unclear -- all the user would have to do is vote for
> the
> map he likes in game, or visit a website and provide his steam ID and vote
> for the maps he's played recently. Steam IDs would take care of everything
> -- no separate accounts needed.
>
> My real question is about the Steam IDs from server queries. Any ideas?
>
> Thanks,
> Mike
>
> --- Michael Fischer <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Is there any way to get the Steam IDs of players in
> > > a given server without
> > > joining? I'm asking because the Source server query
> > > protocol doesn't appear
> > > to support this, but typing 'status' in the console
> > > will do it (so, privacy
> > > doesn't seem to be a concern with this).
> > >
> > > I'm currently tracking some map popularity
> > > statistics
> > >
> > here<http://ascendancy.us.to/realtime/all_maps.shtml>,
> > > but my goal is to create a system that tracks users'
> > > preferences for maps
> > > much like Amazon.com <http://Amazon.com> <http://Amazon.com> <
> http://Amazon.com> tracks
> > > users' preferences for
> > > products (e.g., customers who bought a Chopin CD are
> > > much less likely to buy
> > > a Metallica CD than someone who bought one of Linkin
> > > Park's CDs). The
> > > problem I'm trying to solve is how to find new maps
> > > for players that they
> > > would probably want to play. Two possible paths are
> > > external tracking using
> > > Steam IDs as above, or an in-game voting mechanism
> > > like a server plug-in.
> > >
> > > Thanks,
> > > Mike
> > > --
> > >
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> > >
> > >
> >
> >
> > --------
> >
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> > Lead Programer NightFall http://www.nightfallmod.net/
> > Developer of CST and ZHLT 3.0 http://www.zhlt.tk
> >
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>
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