-- [ Picked text/plain from multipart/alternative ] If you have rcon to the server you can do a status command and get steam ID's. Check out the hlds_apps mailing list. There is probably some good info there. http://www.opensubscriber.com/messages/[email protected]/topic.html
L. Duke On 10/30/05, Michael Fischer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > On 10/30/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > > > I think amazon uses a database refrence for the user > > account to track what they would more lilkly buy. > > Sure... that seems pretty clear. > > You can do this, however, i dont know how many people > > you wish to force into havin an account to download a > > map - i know for one, it wont be me. > > I think I made this unclear -- all the user would have to do is vote for > the > map he likes in game, or visit a website and provide his steam ID and vote > for the maps he's played recently. Steam IDs would take care of everything > -- no separate accounts needed. > > My real question is about the Steam IDs from server queries. Any ideas? > > Thanks, > Mike > > --- Michael Fischer <[EMAIL PROTECTED]> wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Is there any way to get the Steam IDs of players in > > > a given server without > > > joining? I'm asking because the Source server query > > > protocol doesn't appear > > > to support this, but typing 'status' in the console > > > will do it (so, privacy > > > doesn't seem to be a concern with this). > > > > > > I'm currently tracking some map popularity > > > statistics > > > > > here<http://ascendancy.us.to/realtime/all_maps.shtml>, > > > but my goal is to create a system that tracks users' > > > preferences for maps > > > much like Amazon.com <http://Amazon.com> <http://Amazon.com> < > http://Amazon.com> tracks > > > users' preferences for > > > products (e.g., customers who bought a Chopin CD are > > > much less likely to buy > > > a Metallica CD than someone who bought one of Linkin > > > Park's CDs). The > > > problem I'm trying to solve is how to find new maps > > > for players that they > > > would probably want to play. Two possible paths are > > > external tracking using > > > Steam IDs as above, or an in-game voting mechanism > > > like a server plug-in. > > > > > > Thanks, > > > Mike > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -------- > > > > My Website http://www.ammahls.com > > Lead Programer NightFall http://www.nightfallmod.net/ > > Developer of CST and ZHLT 3.0 http://www.zhlt.tk > > > > This email has been sent from Adam McKern, and is not one of the many > spam > > bots that use my email address. > > > > If you receive an email that has not got this signature line, please > > delate the email, and not respond in any way to it. > > > > > > > > __________________________________ > > Yahoo! FareChase: Search multiple travel sites in one click. > > http://farechase.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

