--
[ Picked text/plain from multipart/alternative ]
Thanks Robin, glad to know I was actually really close to figuring it out :D

Also the tips you gave on the design aspects of LC really got my thinking
gear going.

On 10/31/05, Robin Walker <[EMAIL PROTECTED]> wrote:
>
>
> I updated the wiki with a breakdown of the how to use the Commentary
> System.
> http://developer.valvesoftware.com/w/index.php?title=Commentary_System
> http://developer.valvesoftware.com/wiki/Point_commentary_node
> It's all contained within the game & client DLL, so you'll need to merge
> with the upcoming SDK update to be able to use it in your mod.
>
> As you folks have guessed, the current & max number of commentary nodes is
> automatically generated based upon their order within the commentary txt
> file.
>
> Robin.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern
> Sent: Saturday, October 29, 2005 7:14 AM
> To: [email protected]
> Subject: Re: [hlcoders] Lost Coast Commentary System
>
> I think it’s in the little status bar down the
> bottom of hammer, and it’s the origin vector in the
> code. Right?
>
> ---
>
> Yes
>
> ---
>
> Also, the numbers would relate to when the designer
> placed the node.
>
> Its like spawn points, the first spawn will always
> spawn the first player, and spawn points there after,
> will spawn the next set of players for that round - in
> the tree that they are placed.
>
> The .MAP (or .VMF) is hiarcy controlled, and the
> highest placed entity, is always used first.
>
> Adam
>
>
> --- Draco <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I think its in the little status bar down the bottom
> > of hammer, and its the
> > origin vector in the code. right?
> >
> >
> > --
> > Draco
> > --
> >
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>
> --------
>
> My Website http://www.ammahls.com
> Lead Programer NightFall http://www.nightfallmod.net/
> Developer of CST and ZHLT 3.0 http://www.zhlt.tk
>
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--
- Ben Davison
- http://www.shadow-phoenix.com
--

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