-- [ Picked text/plain from multipart/alternative ] Thanks Robin, glad to know I was actually really close to figuring it out :D
Also the tips you gave on the design aspects of LC really got my thinking gear going. On 10/31/05, Robin Walker <[EMAIL PROTECTED]> wrote: > > > I updated the wiki with a breakdown of the how to use the Commentary > System. > http://developer.valvesoftware.com/w/index.php?title=Commentary_System > http://developer.valvesoftware.com/wiki/Point_commentary_node > It's all contained within the game & client DLL, so you'll need to merge > with the upcoming SDK update to be able to use it in your mod. > > As you folks have guessed, the current & max number of commentary nodes is > automatically generated based upon their order within the commentary txt > file. > > Robin. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern > Sent: Saturday, October 29, 2005 7:14 AM > To: [email protected] > Subject: Re: [hlcoders] Lost Coast Commentary System > > I think it’s in the little status bar down the > bottom of hammer, and it’s the origin vector in the > code. Right? > > --- > > Yes > > --- > > Also, the numbers would relate to when the designer > placed the node. > > Its like spawn points, the first spawn will always > spawn the first player, and spawn points there after, > will spawn the next set of players for that round - in > the tree that they are placed. > > The .MAP (or .VMF) is hiarcy controlled, and the > highest placed entity, is always used first. > > Adam > > > --- Draco <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > I think its in the little status bar down the bottom > > of hammer, and its the > > origin vector in the code. right? > > > > > > -- > > Draco > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > > My Website http://www.ammahls.com > Lead Programer NightFall http://www.nightfallmod.net/ > Developer of CST and ZHLT 3.0 http://www.zhlt.tk > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > > If you receive an email that has not got this signature line, please > delate the email, and not respond in any way to it. > > > > > __________________________________ > Yahoo! Mail - PC Magazine Editors' Choice 2005 > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

