Still no luck... I haven´t changed anything (only steam has been updated) and whenever I try to debug get always this output (the mod doesn't even start):
AppFramework : Unable to load module engine.dll! Unable to load interface VEngineCvar003 from engine.dll'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\SoundEmitterSystem.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\vgui2.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\vguimatsurface.dll' 'hl2.exe': Unloaded 'C:\WINDOWS\system32\oleaut32.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\valve_avi.dll' 'hl2.exe': Unloaded 'C:\WINDOWS\system32\avifil32.dll' 'hl2.exe': Unloaded 'C:\WINDOWS\system32\msvfw32.dll' 'hl2.exe': Unloaded 'C:\WINDOWS\system32\msacm32.dll' 'hl2.exe': Unloaded 'C:\WINDOWS\system32\ole32.dll' 'hl2.exe': Unloaded 'C:\WINDOWS\system32\winmm.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\datacache.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\vphysics.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\StudioRender.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\MaterialSystem.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\dmserializers.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\datamodel.dll' 'hl2.exe': Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life 2\bin\parsifal.dll' First-chance exception at 0x0d13e66f in hl2.exe: 0xC0000005: Access violation reading location 0x00000000. Unhandled exception at 0x0d13e66f in hl2.exe: 0xC0000005: Access violation reading location 0x00000000. 2005/10/28, Adam amckern Mckern <[EMAIL PROTECTED]>: > As default, PCH (Pre Complied Headers) are on. These > put all the header files into a projectname.PCH file, > and some times dont update when you complie. > > The idea of the PCH is a partialy complied header file > set (much like a .lib), to help speed the complier, > and linker up. > > Thats why i said what i did, about a PCH. > > Adam > > --- "Dan Stevens (IAmAI)" > <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > If there are any syntactical errors, they should be > > picked up by the > > compiler, shouldn't they? > > > > On 28/10/05, Ignacio Martín <[EMAIL PROTECTED]> > > wrote: > > > > > > Thank you for your reply! > > > I´ll give it a try. I have tryed all but running > > a release build in > > > VS. However, I don´t understand why the memory > > bug only happens > > > running it in steam. > > > ;) > > > > > > 2005/10/27, Adam amckern Mckern > > <[EMAIL PROTECTED]>: > > > > It sounds like its a bug in your code. > > > > > > > > Run the mod via a relase build in VS (same as > > debug > > > > but wont be laggy), and when the memory bug > > comes up, > > > > the debugger should dump you into the code, > > other > > > > wise, there might be a debug box that will come > > up > > > > where you can enter into the debugger. > > > > > > > > With your symptoms, it can be ANY thing that is > > > > causing the repaint to lag. It might even be as > > simple > > > > as missing a } in one of your headers thats in > > the > > > > PCH. > > > > > > > > Adam > > > > > > > > --- Ignacio Mart�n <[EMAIL PROTECTED]> wrote: > > > > > > > > > I don�t can�t remember exactly how long > > I�ve > > > > been > > > > > experiencing this > > > > > problem, but I try to explain it. > > > > > > > > > > Whenever the mod is launched (it doesn�t > > matter if > > > > > it is debbuging > > > > > from VS2003 or from steam) the painting of the > > menu > > > > > and console and > > > > > other gui elements (before loading) seems to > > be > > > > > quite slow. Then, when > > > > > I load a map, if the mod was launched from > > steam it > > > > > crashes with this > > > > > message (note that this is a traslation from > > > > > spanish): > > > > > The instruction at "0x241ad907" referenced > > memory at > > > > > "0x0d80b128". The > > > > > memory could not be "read" > > > > > > > > > > Whenever I try it from VS2003 it works, but > > > > > repainting is really slow. > > > > > > > > > > As I write a friend of mine tells me that he > > does > > > > > not even manage to > > > > > start the mod. Any idea? > > > > > > > > > > I would appreciate your help. Thanks. > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or > > view > > > > > the list archives, please visit: > > > > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > -------- > > > > > > > > My Website http://www.ammahls.com > > > > Lead Programer NightFall > > http://www.nightfallmod.net/ > > > > Developer of CST and ZHLT 3.0 http://www.zhlt.tk > > > > > > > > This email has been sent from Adam McKern, and > > is not one of the many > > > spam bots that use my email address. > > > > > > > > If you receive an email that has not got this > > signature line, please > > > delate the email, and not respond in any way to > > it. > > > > > > > > > > > > > > > > __________________________________ > > > > Yahoo! FareChase: Search multiple travel sites > > in one click. > > > > http://farechase.yahoo.com > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > > My Website http://www.ammahls.com > Lead Programer NightFall http://www.nightfallmod.net/ > Developer of CST and ZHLT 3.0 http://www.zhlt.tk > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > > If you receive an email that has not got this signature line, please delate > the email, and not respond in any way to it. > > > > __________________________________ > Yahoo! FareChase: Search multiple travel sites in one click. > http://farechase.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

