Still no luck... I haven´t changed anything (only steam has been
updated) and whenever I try to debug get always this output (the mod
doesn't even start):

AppFramework : Unable to load module engine.dll!
Unable to load interface VEngineCvar003 from engine.dll'hl2.exe':
Unloaded 'C:\Archivos de programa\Steam\SteamApps\XXXX\half-life
2\bin\SoundEmitterSystem.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\vgui2.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\vguimatsurface.dll'
'hl2.exe': Unloaded 'C:\WINDOWS\system32\oleaut32.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\valve_avi.dll'
'hl2.exe': Unloaded 'C:\WINDOWS\system32\avifil32.dll'
'hl2.exe': Unloaded 'C:\WINDOWS\system32\msvfw32.dll'
'hl2.exe': Unloaded 'C:\WINDOWS\system32\msacm32.dll'
'hl2.exe': Unloaded 'C:\WINDOWS\system32\ole32.dll'
'hl2.exe': Unloaded 'C:\WINDOWS\system32\winmm.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\datacache.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\vphysics.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\StudioRender.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\MaterialSystem.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\dmserializers.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\datamodel.dll'
'hl2.exe': Unloaded 'C:\Archivos de
programa\Steam\SteamApps\XXXX\half-life 2\bin\parsifal.dll'
First-chance exception at 0x0d13e66f in hl2.exe: 0xC0000005: Access
violation reading location 0x00000000.
Unhandled exception at 0x0d13e66f in hl2.exe: 0xC0000005: Access
violation reading location 0x00000000.


2005/10/28, Adam amckern Mckern <[EMAIL PROTECTED]>:
> As default, PCH (Pre Complied Headers) are on. These
> put all the header files into a projectname.PCH file,
> and some times dont update when you complie.
>
> The idea of the PCH is a partialy complied header file
> set (much like a .lib), to help speed the complier,
> and linker up.
>
> Thats why i said what i did, about a PCH.
>
> Adam
>
> --- "Dan Stevens (IAmAI)"
> <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > If there are any syntactical errors, they should be
> > picked up by the
> > compiler, shouldn't they?
> >
> > On 28/10/05, Ignacio Martín <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > Thank you for your reply!
> > > I´ll give it a try. I have tryed all but running
> > a release build in
> > > VS. However, I don´t understand why the memory
> > bug only happens
> > > running it in steam.
> > > ;)
> > >
> > > 2005/10/27, Adam amckern Mckern
> > <[EMAIL PROTECTED]>:
> > > > It sounds like its a bug in your code.
> > > >
> > > > Run the mod via a relase build in VS (same as
> > debug
> > > > but wont be laggy), and when the memory bug
> > comes up,
> > > > the debugger should dump you into the code,
> > other
> > > > wise, there might be a debug box that will come
> > up
> > > > where you can enter into the debugger.
> > > >
> > > > With your symptoms, it can be ANY thing that is
> > > > causing the repaint to lag. It might even be as
> > simple
> > > > as missing a } in one of your headers thats in
> > the
> > > > PCH.
> > > >
> > > > Adam
> > > >
> > > > --- Ignacio Mart�n <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > I don�t can�t remember exactly how long
> > I�ve
> > > > been
> > > > > experiencing this
> > > > > problem, but I try to explain it.
> > > > >
> > > > > Whenever the mod is launched (it doesn�t
> > matter if
> > > > > it is debbuging
> > > > > from VS2003 or from steam) the painting of the
> > menu
> > > > > and console and
> > > > > other gui elements (before loading) seems to
> > be
> > > > > quite slow. Then, when
> > > > > I load a map, if the mod was launched from
> > steam it
> > > > > crashes with this
> > > > > message (note that this is a traslation from
> > > > > spanish):
> > > > > The instruction at "0x241ad907" referenced
> > memory at
> > > > > "0x0d80b128". The
> > > > > memory could not be "read"
> > > > >
> > > > > Whenever I try it from VS2003 it works, but
> > > > > repainting is really slow.
> > > > >
> > > > > As I write a friend of mine tells me that he
> > does
> > > > > not even manage to
> > > > > start the mod. Any idea?
> > > > >
> > > > > I would appreciate your help. Thanks.
> > > > >
> > > > >
> > _______________________________________________
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> > > >
> >
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> > > > >
> > > > >
> > > >
> > > >
> > > > --------
> > > >
> > > > My Website http://www.ammahls.com
> > > > Lead Programer NightFall
> > http://www.nightfallmod.net/
> > > > Developer of CST and ZHLT 3.0 http://www.zhlt.tk
> > > >
> > > > This email has been sent from Adam McKern, and
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> > > please visit:
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> > >
> > >
> > --
> >
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> >
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> >
> >
>
>
> --------
>
> My Website http://www.ammahls.com
>    Lead Programer NightFall http://www.nightfallmod.net/
>       Developer of CST and ZHLT 3.0 http://www.zhlt.tk
>
> This email has been sent from Adam McKern, and is not one of the many spam 
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>
> If you receive an email that has not got this signature line, please delate 
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>
>
>
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>
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