I am currently using SetBodygroup to select different faces on the player model I use in my mod. This works fine until the player is killed: the ragdoll that is created from the dead player entity resets to the default bodygroup and thus "changes face" on death (it resets to the default face).
I haven't had a lot of time to really dig into the Ragdoll creation code, but I'm not sure I totally understand the process beind the creation of ragdolls. I've checked out the BecomeRagdollOnClient & BecomeRagdollOnServer, hoping to find the place where the ragdoll entity is created so that I could replicate the bodygroups, but I haven't gotten any results out of it so far. So would someone familiar with the way ragdolls are created/handled please give me some pointers to places that may interest me in the code to make the ragdoll "remember" the values of the different bodyparts that have been set on the player they are created from? Thanks in advance! Spk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

