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http://developer.valvesoftware.com/wiki/VTF

Not that much on how to actually create the texture(perhaps email a valve
guy)

On 11/14/05, Ignacio Martín <[EMAIL PROTECTED]> wrote:
>
> But how to use/create these volumetric textures? Is there documentation
> anywere?
>
> 2005/11/14, Benjamin Davison <[EMAIL PROTECTED]>:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > They "need" to release some sort of updated compile tools ;)
> >
> > And *apparently* if you read the VTF documentation, they added
> volumetric
> > texture support a couple of updates ago.
> >
> > On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
> > >
> > > >They need to impliment Parallax mapping lol.
> > >
> > > The code's already pretty much there in the sample light-mapping and
> > > vertex lighting shaders that comes with the SDK it's just been
> disabled.
> > > It is however pretty trivial to renable.
> > >
> > > You'll probably want to tweak it and it may need some fixing up (they
> > > must've disabled it for a reason, though when I renabled the parallax
> > > mapping code in the light-mapping shader it all seemed to be good)
> > > though.
> > >
> > >
> > > >I expect at least volume textures support.
> > >
> > > I'd like to see volume texture support as well, I've got various ideas
> > > for shaders that ideally I'd like to have volume textures for.
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > - Ben Davison
> > - http://www.shadow-phoenix.com
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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>
>


--
- Ben Davison
- http://www.shadow-phoenix.com
--

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