"my plugin cannot be broken in the foreseeable future"

Famous last words.

On 22/11/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote:
> Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for
> info.
>
> And im not using any offsets, at all, my plugin cannot be broken in the
> foreseeable future but just as an idea, I can add a FireEvent for it in my
> plug-in so it can be intractable with other plug-ins, hows that sound ?
>
> ----- Original Message -----
> From: "Ray" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, November 17, 2005 11:21 PM
> Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)
>
>
> > Its not a problem it self..but since its using an offset etc it can be
> > easily broken by any update.
> > An event from valve would at least still keep functioning...presumably
> >
> >
> > At 09:16 AM 11/17/2005, you wrote:
> >>What is it with people and events ?
> >>Events are not the way forward people, they suck, their very slow and
> >>their
> >>all post.
> >>
> >>With virtual function hooks, its just as easy and cleaner and if you dont
> >>want to hook something you dont have to.
> >>You can also stop the function from continuing, nice for say instead of
> >>player_say dont ya think.
> >>
> >>Every single bit of MM for HL1 was function hooking....
> >>So if we change everything over to events, plugins are going to get very
> >>restricted.
> >>
> >>----- Original Message -----
> >>From: "Ray" <[EMAIL PROTECTED]>
> >>To: <[email protected]>
> >>Sent: Thursday, November 17, 2005 11:46 AM
> >>Subject: RE: [hlcoders] Re: Trapping Sprays (Ray)
> >>
> >>
> >>>Yes, but thats not  a  Valve interface and its a virtual function hook
> >>>and
> >>>not the 'proper' way to do things.
> >>>How hard would it be to pump a player_spray event into the listener?
> >>>
> >>>
> >>>
> >>>At 10:53 PM 11/15/2005, you wrote:
> >>>>It sounds like there is already a solution and sample code.
> >>>>
> >>>>- Alfred
> >>>>
> >>>>Ray wrote:
> >>>> > Come on Alfred,
> >>>> > Could you answer this request please?
> >>>> >
> >>>> >
> >>>> >
> >>>> > At 07:51 PM 11/15/2005, you wrote:
> >>>> >> I've now ported this from my Beta release to the new core release
> >>>> >> V1.1.0zf of Mani Admin Plugin.
> >>>> >>
> >>>> >> Regards
> >>>> >>
> >>>> >> Mani
> >>>> >>
> >>>> >> www.mani-admin-plugin.com
> >>>> >>
> >>>> >>> --
> >>>> >>>
> >>>> >>> Message: 1
> >>>> >>> Date: Mon, 14 Nov 2005 18:39:03 -0500
> >>>> >>> To: [email protected]
> >>>> >>> From: Ray <[EMAIL PROTECTED]>
> >>>> >>> Subject: Re: [hlcoders] Trapping Sprays
> >>>> >>> Reply-To: [email protected]
> >>>> >>>
> >>>> >>> Actually,  what I would like to do is figure out a way to add it to
> >>>> >>> Beetlesmod. I have looked at Nemods code and Its beyond my
> >>>> >>> understanding (im a newb programmer for MSVisual  and Im using VS
> >>>> >>> 6..so It doesnt compile)
> >>>> >>>
> >>>> >>> All Im looking for is a way to trap it and get location info and do
> >>>> >>> the same type thing...get all the players that sprayed within a
> >>>> >>> small radius.
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>
> >>>> >>
> >>>> >>
> >>>> >> _______________________________________________
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> >>>> >>
> >>>> >
> >>>> >
> >>>> >
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> >>>>
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> >>>
> >>>
> >>>
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> >>>
> >>>
> >>
> >>
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> >
> >
> >
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> >
> >
> >
>
>
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