"my plugin cannot be broken in the foreseeable future" Famous last words.
On 22/11/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote: > Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for > info. > > And im not using any offsets, at all, my plugin cannot be broken in the > foreseeable future but just as an idea, I can add a FireEvent for it in my > plug-in so it can be intractable with other plug-ins, hows that sound ? > > ----- Original Message ----- > From: "Ray" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, November 17, 2005 11:21 PM > Subject: Re: [hlcoders] Re: Trapping Sprays (Ray) > > > > Its not a problem it self..but since its using an offset etc it can be > > easily broken by any update. > > An event from valve would at least still keep functioning...presumably > > > > > > At 09:16 AM 11/17/2005, you wrote: > >>What is it with people and events ? > >>Events are not the way forward people, they suck, their very slow and > >>their > >>all post. > >> > >>With virtual function hooks, its just as easy and cleaner and if you dont > >>want to hook something you dont have to. > >>You can also stop the function from continuing, nice for say instead of > >>player_say dont ya think. > >> > >>Every single bit of MM for HL1 was function hooking.... > >>So if we change everything over to events, plugins are going to get very > >>restricted. > >> > >>----- Original Message ----- > >>From: "Ray" <[EMAIL PROTECTED]> > >>To: <[email protected]> > >>Sent: Thursday, November 17, 2005 11:46 AM > >>Subject: RE: [hlcoders] Re: Trapping Sprays (Ray) > >> > >> > >>>Yes, but thats not a Valve interface and its a virtual function hook > >>>and > >>>not the 'proper' way to do things. > >>>How hard would it be to pump a player_spray event into the listener? > >>> > >>> > >>> > >>>At 10:53 PM 11/15/2005, you wrote: > >>>>It sounds like there is already a solution and sample code. > >>>> > >>>>- Alfred > >>>> > >>>>Ray wrote: > >>>> > Come on Alfred, > >>>> > Could you answer this request please? > >>>> > > >>>> > > >>>> > > >>>> > At 07:51 PM 11/15/2005, you wrote: > >>>> >> I've now ported this from my Beta release to the new core release > >>>> >> V1.1.0zf of Mani Admin Plugin. > >>>> >> > >>>> >> Regards > >>>> >> > >>>> >> Mani > >>>> >> > >>>> >> www.mani-admin-plugin.com > >>>> >> > >>>> >>> -- > >>>> >>> > >>>> >>> Message: 1 > >>>> >>> Date: Mon, 14 Nov 2005 18:39:03 -0500 > >>>> >>> To: [email protected] > >>>> >>> From: Ray <[EMAIL PROTECTED]> > >>>> >>> Subject: Re: [hlcoders] Trapping Sprays > >>>> >>> Reply-To: [email protected] > >>>> >>> > >>>> >>> Actually, what I would like to do is figure out a way to add it to > >>>> >>> Beetlesmod. I have looked at Nemods code and Its beyond my > >>>> >>> understanding (im a newb programmer for MSVisual and Im using VS > >>>> >>> 6..so It doesnt compile) > >>>> >>> > >>>> >>> All Im looking for is a way to trap it and get location info and do > >>>> >>> the same type thing...get all the players that sprayed within a > >>>> >>> small radius. > >>>> >>> > >>>> >>> > >>>> >>> > >>>> >>> > >>>> >>> > >>>> >>> > >>>> >> > >>>> >> > >>>> >> > >>>> >> _______________________________________________ > >>>> >> To unsubscribe, edit your list preferences, or view the list > >>>> >> archives, please visit: > >>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> >> > >>>> > > >>>> > > >>>> > > >>>> > _______________________________________________ > >>>> > To unsubscribe, edit your list preferences, or view the list > >>>> > archives, please visit: > >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>>_______________________________________________ > >>>>To unsubscribe, edit your list preferences, or view the list archives, > >>>>please visit: > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

