It seems this started happening to us since october. When we playtest our
mod and shoot the regular HL2 DM grenades at each other (or any other
bouncing object), we start getting engine error messages such as
"Netchannel: failed processing message svc_Sounds" and "Fragment
transmission aborted at 1/1", while getting a very annoying "tin can" sound
that loops forever, and adds up each time a new grenade collides with the
environment.

A client-side crash usually follows 1 minute later or so, and we strongly
suspect this is due to this sound problem, since some of us don't crash
while others do, even though we were standing in the same area. This is
really spoiling all our playtest attempts at the moment. We tried figuring
out the origin of this crash by running a debug build and checking the crash
log, but it points to a function in the engine itself, and not the client
dll.

It seems we're not the only ones having this problem as I remember a post on
the HL2CTF forums about some servers where this is occuring as well. Does
anyone know what's causing it, and how to fix it?

Thanks in advance,
Spk



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