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[ Picked text/plain from multipart/alternative ]
Ok I found out that the Pinch effect is only on an attachment, one that I
can set.
But, it only blurs when I face forward instead of up or down. It is like it
does not
Start the effect from the current position of the attachment. Anyway to
convert it from starting on an attachment to starting from my vecSrc
position

Screenshot:

http://siosphere.com/dm_overwatch0030.jpg

Where the blue dot is is where it does not work if I look up or down.

Thanx for any and all help. :D

On 11/28/05, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> but the thing is, the effect does not blur everything. it pinches
> it and warps it. This is for DM so both client and hl are in
> the same file. I have the function AlertTargets() send a msg
> using
>
> EntityMessageBegin( this, true );
>         WRITE_BYTE( BLAST_MSG_STREAKS);
>         WRITE_VEC3COORD( tr.startpos );
>     MessageEnd();
>
> tr.startPos should be where the effect is coming from. but,
> it does not work. i can use even my vecAiming which is
> = Vector vecAiming = pOwner->GetAutoaimVector( AUTOAIM_5DEGREES );
> or vecSrc = Vector vecSrc     = pOwner->Weapon_ShootPosition();
> But it doesn't seem to want to move the effect up or down.
> There is actually two Entity Messages. One is BLAST_MSG_STREAKS and
> the other is BLAST_MSG_BIG_SHOT both of which I use but in different parts
> of the code.
> Do you know of a way to calculate the location of the muzzle and set that
> to a Vector?
>
> On 11/28/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >
> > You can always use a motion blur effect - look at
> > Garry Newmans blur code @ the vdc - and then hook it
> > in with a eninge->clientcmd/eninge->servercommand -
> > though you might find some help for what your after
> > here -
> > http://www.swallowbush.com/forum/viewtopic.php?t=349 -
> > look for the area affect post
> >
> > --- Michael Kramer < [EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok, I have gotten almost everything to work properly
> > > for my weapon. It uses
> > > the strider
> > > beam FX warpy code to do its effect. Anyway, the
> > > laser updates fine and
> > > everything but
> > > the pinch/distort reality is all messed up. You can
> > > only view it if you are
> > > looking straight
> > > forward. Not up. It works if you look downward a
> > > little bit but that is it.
> > > Are any of you
> > > familiar with the way the strider achieves its
> > > effect? I really need to
> > > learn how to tell
> > > what direction I want the strider effect to go.
> > >
> > > Thanx for any and all help
> > >
> > > -Michael Kramer
> > > --
> > >
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> >
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