--
[ Picked text/plain from multipart/alternative ]
New functions were added to CBaseEntity, CBaseCombatCharacter, etc.  You can
no longer simply include the right headers and link to them.

Most of the virtual functions no longer work. CBCC::Weapon_GetSlot,
CBE::Teleport, etc.

That's the risk you run using stuff outside the Valve provided interfaces.

L. Duke


On 12/2/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote:
>
> What does your plugin do thats making it crash ?
>
> ----- Original Message -----
> From: "Chris Deegan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, December 02, 2005 2:36 PM
> Subject: [hlcoders] ServerPlugin crashing since last update - Help!
>
>
> >
> > Hi All,
> >
> > I know that use of CBaseEntity, CBaseCombatCharacter and
> > CBaseCombatWeapon in plugins is not a part of the API but I would
> > dearly love to know what I must do to fix my plugin - I include these
> > classes for the purposes of model swapping, switching weapons,
> > playing sounds etc. Maybe Mani might want to throw a hint out there?
> > I assume something has changed in the SDK, but cannot seem to trace
> > it. Any clues from anyone would be greatly appreciated.
> >
> > /me begs...
> >
> > deegz
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to