-- [ Picked text/plain from multipart/alternative ] New functions were added to CBaseEntity, CBaseCombatCharacter, etc. You can no longer simply include the right headers and link to them.
Most of the virtual functions no longer work. CBCC::Weapon_GetSlot, CBE::Teleport, etc. That's the risk you run using stuff outside the Valve provided interfaces. L. Duke On 12/2/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote: > > What does your plugin do thats making it crash ? > > ----- Original Message ----- > From: "Chris Deegan" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, December 02, 2005 2:36 PM > Subject: [hlcoders] ServerPlugin crashing since last update - Help! > > > > > > Hi All, > > > > I know that use of CBaseEntity, CBaseCombatCharacter and > > CBaseCombatWeapon in plugins is not a part of the API but I would > > dearly love to know what I must do to fix my plugin - I include these > > classes for the purposes of model swapping, switching weapons, > > playing sounds etc. Maybe Mani might want to throw a hint out there? > > I assume something has changed in the SDK, but cannot seem to trace > > it. Any clues from anyone would be greatly appreciated. > > > > /me begs... > > > > deegz > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

