Is there a way in which I can spawn a thread in a cross-platform way?
AFAIK threads are inherently a platform specific device, and at one time could not be counted on even being present on a platform (Linux has had a few versions of 'threads' over the years, in fact, it hasn't always even supported them, like about the time HL was released there were none IIRC).
Is it possible to do this without #ifdef'ing code for Windows and Linux?
Yes, and the answer is related to the above, you don't need to use conditional compilation all over the place to isolate platform differences, but in one spot, you write three classes to perform the platform specific things, one is a windows-only version of the code, one is a linux only version of the code, and one is the abstraction layer (i.e. abstract base class interface), then you have a single #if def to determine the platform (or do something trickier at runtime, but really the ifdef is a reasonable choice). You only have one instance of the three classes, a pointer to the parent class, which is set equal to the sub classes depending on where you're running -- windows/linux. Wendy Jones has an article which shows off a simple technique in 'Game Programming Tricks of the Trade', it more applies to things that run on consoles and PC's, but the technique is useful in general for isolating platform specific things. But the above would get someone started. Probably one would make the thing a singleton, but the basic concept in no way requires that.
-- Thanks, Lachlan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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