Spektre wrote:
That's exactly why. It'd be a *huge* security hole if they opened the source, while the game is still in major use. And they don't need to open the source, that's what we have the SDK for ;)
I'm not sure that this is the case. If they used the proper public/private pair encryption key mechanism for network transactions, then there would be no security issue with packet snooping and whatnot. The only concern is that open sourcing the product would allow people to more thoroughly examine the code for security holes. On the other hand, it would also allow people to more thoroughly patch these holes. I don't think that Valve will ever release the Half-Life 1 source code under GPL, simply because they're not proponents of open-source licensing in general. Remember, Mr. Newell worked at Microsoft for 13 years. There is also a problem with the proliferation of the Steam network. If the source code is released, players won't be forced to play over Steam anymore, and thus anybody will be able to play Counter-Strike for free. Even if Valve were inclined to release under the GPL, they would stand to lose profit from it, as the vast majority of their clients (probably more then half) are still using Half-Life. In short, it's still way too early for Valve to release HL1 under GPL, I don't think it will happen for at least another year, so stop asking! :D -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

