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im porting a mod that i wrote for hl1 to source, and its not all that bad.
It's MOST DEFINITELY quicker than starting from scratch. They are pretty
similar in a lot of ways, and once you get started, a lot of it will boil
down to a bunch of finding and replacing. Just do a little bit at a time,
make sure it compiles, do more, compile, etc. I guarantee it's easier than
starting all over.
britton



On 12/15/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> You can always contact Jay, or Alfred, they are most
> helpful when you cant find anything of use on the
> search engiens
>
> --- Jeff Fearn <[EMAIL PROTECTED]> wrote:
>
> > On 12/15/05, Adam amckern Mckern <[EMAIL PROTECTED]>
> > wrote:
> > > Like chosing to use a SDK for a TC or start from
> > > nothing, it can be done, its just the render
> > engine
> > > will be missing some hooks, and you will have to
> > do
> > > almost as much bug hunting as it would take to
> > compare
> > > the hl2 class with your hl1 counterpart.
> >
> > I was hoping you wouldn't say that :}
> >
> > > If you got access to the list history, search it
> > for
> > > this time last year, and i think there is
> > something
> > > about this, and Alfred let us know how (It was
> > prob at
> > > the VERC)
> >
> > I rejoined the list on Oct 13, 2004 11:25 AM, so
> > everything since then
> > is right here in gmail.
> >
> > I couldn't find much talking about porting, and most
> > of what I did
> > find was pre the release, not much after. Guess I'll
> > have to try some
> > better searches.
> >
> > Jeff
> >
> > _______________________________________________
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> >
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> >
> >
>
>
> --------
>
> My Website http://www.ammahls.com
>    Lead Programer NightFall http://www.nightfallmod.net/
>       Developer of CST and ZHLT 3.0 http://www.zhlt.tk
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