-- [ Picked text/plain from multipart/alternative ] Like Teddy said, pre creating the IK calculations and just loading them up with each different weapon is going to be exactly the same as it already is. An animation. If you think about it, how is an attachment point going to be any different from the weapon animations already in there, other than you'd now only load 1 set of hands, but each hand would still have every single animation stored off anyway, you would just have 2 view models. The only reason I could think of why you would do something like this would be if you could had a situation like Mr. Holt described, and you don't know where exactly the viewmodel is going to be and the model had to go to that position. Precalculating the IK for reaload animations and such then loading them instead of your bog standard SMD animation is just reinventing the wheel. --
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