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Like Teddy said, pre creating the IK calculations and just loading them up
with each different weapon is going to be exactly the same as it already
is.  An animation.  If you think about it, how is an attachment point going
to be any different from the weapon animations already in there, other than
you'd now only load 1 set of hands, but each hand would still have every
single animation stored off anyway, you would just have 2 view models.  The
only reason I could think of why you would do something like this would be
if you could had a situation like Mr. Holt described, and you don't know
where exactly the viewmodel is going to be and the model had to go to that
position.  Precalculating the IK for reaload animations and such then
loading them instead of your bog standard SMD animation is just reinventing
the wheel.
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