On 12/20/05, Gnolfo <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I'm bumping this thread to say that my mod still has this problem (HL2). > Nobody on the team can join a server together via our mod, though the steam > accounts are fine elsewhere (HL2DM, CS:S, etc). My roommate can join if I > create a server, regardless of what sv_lan is, but it seems that anything > across the net gets rejected by steam. > > Any ideas? Let me know if you need more details. I'm coming close to another > alpha build that we'll be trying again on, but it's not like I've done > anything to make a difference in that area between the last build and this > one. >
The problem is hosting a listen server behind a NAT, two options ATM: 1: Install the dedicated server, it does not have this problem. 2: Have one of the other players, who is not behind a NAT, host the listen server I suppose you could, technically, remove the NAT device, or disable NAT on the device. However as most NAT in these situations tend to be modems doing either can be inconvenient :/ Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

