This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey hlcoders,
For animation testing purposes I am using the standard third person camera. Most animation seem to be called correctly as long as the correct activity is associated with them, however there is a problem with the (melee) attack. The attack animation does not play for the hosting pc's character on a listen server. The animations are correctly executed on a client however, which i believe rules out any potential qc file problems. I assume theres some condition that says if the entity is the servers player character, not to send the attack animation, but i cant find such a condition. Any pointers would be appreciated, thanks :) l3fty www.warcrymod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

