This is really cool, I've implemented this in Dystopia and we're very
pleased with the results. Biased spread rewards good aiming alot more,
and that's what we like to see! :-)

Thanks for posting this Tim!

On 12/21/05, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
> Tim Holt wrote:
>
> >I wondered about that as well Jorge.  Valve's way is effective, but 
> >potentially
> >inefficient.
> >
> >One thing that really bothers me about it is the whole bias thing.  It makes 
> >me
> >wonder how much it could influence a distribution of points.  Also, the bias
> >will be applied in a cartesian coordinate space, not polar coordinate space -
> >which would then lead to unequal distributions of points given the while loop
> >filtering.
> >
> >BTW - feel free to use/post/modify this code.  I was tempted to put it on the
> >Wiki - but if someone beats me to it that's ok by me :^)
> >
> >Tim
> >
> >
> Only problem with that is it'll remove the gaussian bias code Valve has.
> I don't know what code uses that right now, and I can't really check
> since I'm at work right now.
>
> --
> Jorge "Vino" Rodriguez
>
>
>
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