-- [ Picked text/plain from multipart/alternative ] Please let me add this, I am not currently part of any MOD team, my hardcore experience come from working with large teams for an animation Co.
I have experience in MOD's from having worked on Xen Rebels and Karl is an excelent individual, probably one of the most Knowledgeable HL'er I have ever met. My suggestions are from my RL experiences working with teams on graphic projects that incombus coding/design/graphics and so many more elements, projects that can take years so in a lot of ways its a direct coralation to the DO's and DON'Ts here. I will tell you this though one of the more important aspects of a MOD's team member's is it's maturity, you can have a very mature novice mapper and end up with a great map or MOD, but you can also have a completely imature Picaso mapper/coder/graphics designer and end up with an un finnished disaster. Eugenio Gonzalez <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Granted that my experience comes from RL work in graphic animation but and of course I also get paid for it, but the structure and procedures apply the same. Yes Input should always be welcomed, but only as input "suggestions" The core of the idea or should I say The main components of the project are not and should never be arguable. The main components unless they are just simply ridiculous or have absolutely no point in being part of the story are not up for discussion to its inclusions or exclusions. When creating you MOD you set out projects or wish list of things that need to be completed. Of course your coder is not going to be concerned with weather or not you have blue pants or green ones but obviously he or she does has direct interest to many variables withing the structure or placement of items in your MOD. Having said that the suggestions that you take should be coming from your designated producer or Lead Level designer let him or her get all these suggestions from the team and you decide accordingly listen to what the LD has to say and what comments have been made by other TM regarding the proposed suggestions and then decide. But these suggestions should be about NON GAME BREAKING ENTITIES or NON BREAKING FUNCTIONS!!!. When you layout the game plan by that I mean when you have decided the path the game will take from start to finish 'THE STORY" and you assign the necessary components that have to in the story, then every thing else is up for grabs in the suggestion box. Let me explain further to make sure I am understood exactly at least what I mean. You make a MOD that a Gun fighter in the old west in a small town, and he has to fight opponents to reach the other end of this small town in order to complete the game. OK obviously by that short description you need a gunfighter so you need to skin /animate/code and create that gun fighter, you need to map create building that represent the old west, create/skin/model/code the opponents, and you need to create the textures needed for the building and surroundings. OK well those are the core elements they are not up for debate even if the game was bone bare with just the items i described, everything else that goes into creating that MOD is up for grabs, your decision on how much more to add will deal with directly with the suggestions, that are presented and to what level. Separate your mappers into different group, those that are responsible for scenery, for structures and those that are responsible for special effects. Look I know these people are working from there hearts and not from what they put in there pockets But I assure you that If you split up the team members into individual projects and maintain core components in the don't bother asking me box, life will flow much smoother Jason Houston wrote: -- [ Picked text/plain from multipart/alternative ] Aye, couldn't of said it better myself. I have been doing that during my time asone of the BG2 coders and have been scolded on the forums plenty for my apparent closed-mindedness. It does help to get some input though. I am always running little competitions on the forums(BG2 needs your voice!) or I share upcoming features with everyone and get their opinion. -- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --------------------------------- Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --------------------------------- Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

