--
[ Picked text/plain from multipart/alternative ]
Please let me add this, I am not currently part of  any MOD team, my hardcore 
experience come from working with large teams  for an animation Co.

  I have experience in MOD's from having worked on Xen Rebels and Karl is  an 
excelent individual, probably one of the most Knowledgeable HL'er I  have ever 
met.

  My suggestions are from my RL experiences working with teams on graphic  
projects that incombus coding/design/graphics and so many more  elements, 
projects that can take years so in a lot of ways its a direct  coralation to 
the DO's  and DON'Ts here.

  I will tell you this though one of the more important aspects of a  MOD's 
team member's is it's maturity, you can have a very mature novice  mapper and 
end up with a great map or MOD, but you can also have a  completely imature 
Picaso mapper/coder/graphics designer and end up  with an un finnished disaster.

Eugenio Gonzalez <[EMAIL PROTECTED]> wrote:  --
[ Picked text/plain from multipart/alternative ]
Granted  that my experience comes from RL work in graphic animation but and of  
course I also get paid for it, but the structure and procedures apply  the same.

 Yes Input should always be welcomed, but only as  input "suggestions" The core 
of the idea or should I say The main  components of the project are not and 
should never be arguable.
 The  main components unless they are just simply ridiculous or have  
absolutely no point in being part of the story are not up for  discussion to 
its inclusions or exclusions.
  When creating you MOD you set out projects or wish list of things that need 
to be completed.
  Of course your coder is not going to be concerned with weather or not  you 
have blue pants or green ones but obviously he or she does has  direct interest 
to many variables withing the structure or placement of  items in your MOD.

 Having said that the suggestions that you  take should be coming from your 
designated producer or Lead Level  designer let him or her get all these 
suggestions from the team and you  decide accordingly listen to what the LD has 
to say and what comments  have been made by other TM regarding the proposed 
suggestions and then  decide.
  But these suggestions should be about NON GAME BREAKING ENTITIES or NON 
BREAKING FUNCTIONS!!!.
  When you layout the game plan by that I mean when you have decided the  path 
the game will take from start to finish 'THE STORY" and you assign  the 
necessary components that have to in the story, then every thing  else is up 
for grabs in the suggestion box.

  Let me explain further to make sure I am understood exactly at least what I 
mean.

  You make a MOD that a Gun fighter in the old west in a small town, and  he 
has to fight opponents to reach the other end of this small town in  order to 
complete the game.

 OK obviously by that short  description you need a gunfighter so you need to 
skin /animate/code and  create that gun fighter, you need to map create 
building that represent  the old west, create/skin/model/code the opponents, 
and you need to  create the textures needed for the building and surroundings.
 OK  well those are the core elements they are not up for debate even if the  
game was bone bare with just the items i described, everything else  that goes 
into creating that MOD is up for grabs, your decision on how  much more to add 
will deal with directly with the suggestions, that are  presented and to what 
level.

 Separate your mappers into  different group, those that are responsible for 
scenery, for structures  and those that are responsible for special effects.

 Look I know  these people are working from there hearts and not from what they 
put  in there pockets But I assure you that If you split up the team members  
into individual projects and maintain core components in the don't  bother 
asking me box, life will flow much smoother

Jason Houston  wrote:  --
[ Picked text/plain from multipart/alternative ]
Aye, couldn't of said it better myself. I have been doing that during my
time asone of the BG2 coders and have been scolded on the forums plenty for
my apparent closed-mindedness. It does help to get some input though. I am
always running little competitions on the forums(BG2 needs your voice!) or I
share upcoming features with everyone and get their opinion.

--
Draco
--

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