> ...especially since wireless communication *is* sound - in the 2.4ghz > spectrum.
Not quite. Wireless coms use Radio waves, which are an electromagnetic wave. Sound is not an electromagnetic wave ;) On 08/01/06, Kuja <[EMAIL PROTECTED]> wrote: > Why would you use pressure waves as packet emitters? It'd be far, far > more reasonable (and easier) to use sound. Source already has the > capability to have sound refract off of buildings, be blocked, etc. > You'd just need to modify it. It'd work much better - especially since > wireless communication *is* sound - in the 2.4ghz spectrum. > > -Jeff Katz > Soulstrewn Studios LLC > > Christopher Kunz wrote: > > >Hi, > > > >I'm new to the list, so please bear with me :) > >I am currently in a fairly unusual project: For a my master's studies at > >Hanover > >University, I and a partner have been given the task of evaluating MANET > >(Mobile > >AdHoc Networks) simulation possibilities using the Half-Life 2 engine. That > >means we're supposed to create some kind of a radio wave model, ad-hoc > >connections and (ideally) IP networking. The result would then be a realtime > >3D > >simulation of a WiFi or Bluetooth ad-hoc network. > > > >Luckily, the OSI layer model allows us to break the task down into smaller > >subtasks, ranging from the physical to the application layer. Probably, > >everything above Layer 3 or 4 is not interesting for our purposes. > > > >So far, we are still thinking about how to implement the physical layer in > >HL². > >What we need is a free-space propagation model including packet travel > >through > >air and if possible re- and deflection as well as materials support. Our idea > >was to hook into an NPC's OnTakeDamage function and use explosions (which > >seem > >to be circular or spherical in their pressure wave) as "packet emitters". The > >RadiusDamage stuff seems to be ideal for simulating a free-space propagation > >for > >radio signales. We would then have to put some kind of payload data into the > >explosion event... or something like that. > > > >Does anyone on the list have any insight if this approach is feasible at > >all? Do > >you have better ideas for us? > > > >Thanks for your input, > > > >--ck > > > >-- > >http://www.de-punkt.de [ [EMAIL PROTECTED] ] http://www.stormix.de > >PHP-Anwendungen sind gefährdet! SQL-Injection, XSS, Session-Angriffe, > >CSRF, Commandshells, Response Splitting,... böhmische Dörfer? Dann gleich > >"PHP-Sicherheit" direkt beim Verlag vorbestellen! > >http://www.php-sicherheit.de/ > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >__________ NOD32 1.1355 (20060106) Information __________ > > > >This message was checked by NOD32 antivirus system. > >http://www.eset.com > > > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders