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He wants a reflection effect when you get far enuf away from certain
materials...

On 1/8/06, Alex W <[EMAIL PROTECTED]> wrote:
>
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> The env_steam entity, when the 'particle type' is set to 'heat wave' could
> produce a smilar effect to what you're looking for (maybe it would be a
> good
> starting point to work off of).  Remember the Ravenholm levels with the
> propane tank canister?  You turn the valve and gas was expelled from
> nozzles
> laid about on the ground, distorting the ground.  That's the effect.  It
> can
> cause lots of lag, though.
> --
>
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ts2do
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