-- [ Picked text/plain from multipart/alternative ] He wants a reflection effect when you get far enuf away from certain materials...
On 1/8/06, Alex W <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > The env_steam entity, when the 'particle type' is set to 'heat wave' could > produce a smilar effect to what you're looking for (maybe it would be a > good > starting point to work off of). Remember the Ravenholm levels with the > propane tank canister? You turn the valve and gas was expelled from > nozzles > laid about on the ground, distorting the ground. That's the effect. It > can > cause lots of lag, though. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

