Wra, the guy who built the nightfall shaders for me,
had to remove the entire sourcesdk folder, and the
related gcf, and start from scratch.

--- Bob Chatman <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> You are correct about it extracting the files again,
> but I already tried
> that twice. Both with the beta and non beta SDK.
> Problem still arises.
>
> Bob.
>
> On 1/9/06, Garry Newman <[EMAIL PROTECTED]>
> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Open the SDK in Steam and click on "refresh
> content" (I think).
> >
> > It should extract the files again.
> >
> >
> > On 1/9/06, Bob Chatman <[EMAIL PROTECTED]>
> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I am having the same problem Adam was having
> with the shaders compiling
> > > cleanly. I even took David Speyrer's advice and
> went back to the non
> > beta,
> > > and for one reason or another i couldnt track
> down the
> > > shadercomplie.exeapp.
> > >
> > > what do i have to do to get shaders back from
> error land and back into
> > the
> > > compile forest?
> > >
> > > Bob
> > > --
> > >
> > > _______________________________________________
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> > >
> > >
> > --
> >
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> > please visit:
> >
>
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> >
> >
> --
>
> _______________________________________________
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> the list archives, please visit:
>
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