-- [ Picked text/plain from multipart/alternative ] Did you ever figure out a solution to this problem?
On 12/19/05, Charles Solar <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yes I have and me and a buddy of mine are trying to fix the exact same > thing. If anyone knows how to get it working please tell. We precache > the > file in level init with either precachegeneric or filesystem->precache and > run forceexactfile in serveractivate. > > Please help :( > > > On 12/19/05, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > engine->ForceExactFile( "scripts/scriptname.txt" ); > > should cause clients with a non-identical file to be disconnected. I'm > > told > > this doesn't work on Linux servers, even if the client downloads the > exact > > file in game or via FTP. > > > > Has anyone else run into this? > > > > L. Duke > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

