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Did you ever figure out a solution to this problem?


On 12/19/05, Charles Solar <[EMAIL PROTECTED]> wrote:
>
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> Yes I have and me and a buddy of mine are trying to fix the exact same
> thing.  If anyone knows how to get it working please tell.  We precache
> the
> file in level init with either precachegeneric or filesystem->precache and
> run forceexactfile in serveractivate.
>
> Please help :(
>
>
> On 12/19/05, LDuke <[EMAIL PROTECTED]> wrote:
> >
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> > engine->ForceExactFile( "scripts/scriptname.txt" );
> > should cause clients with a non-identical file to be disconnected. I'm
> > told
> > this doesn't work on Linux servers, even if the client downloads the
> exact
> > file in game or via FTP.
> >
> > Has anyone else run into this?
> >
> > L. Duke
> > --
> >
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