--
[ Picked text/plain from multipart/alternative ]
Got it, finally, good call, its in c_impact_effects.cpp.  function
void FX_DustImpact( const Vector &origin, trace_t *tr, int iScale )

On 1/11/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> Have a look for the impact, and partical refrences, i
> think these would be the start...
>
> --- Charles Solar <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi guys, I have been working on a small mod and I
> > have been looking around
> > for the code to change the bullet smoke emitted by
> > the walls when a bullet
> > hits them.  Everything I find dealing with smoke I
> > have deleted to try and
> > get rid of the bullet puffs, but nothing seems to
> > work.
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --------
>
> My Website http://www.ammahls.com
>    Lead Programer NightFall http://www.nightfallmod.net/
>       Developer of CST and ZHLT 3.0 http://www.zhlt.tk
>
> This email has been sent from Adam McKern, and is not one of the many spam
> bots that use my email address.
>
> If you receive an email that has not got this signature line, please
> delete the email, and not respond in any way to it.
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to