-- [ Picked text/plain from multipart/alternative ] Got it, finally, good call, its in c_impact_effects.cpp. function void FX_DustImpact( const Vector &origin, trace_t *tr, int iScale )
On 1/11/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Have a look for the impact, and partical refrences, i > think these would be the start... > > --- Charles Solar <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, I have been working on a small mod and I > > have been looking around > > for the code to change the bullet smoke emitted by > > the walls when a bullet > > hits them. Everything I find dealing with smoke I > > have deleted to try and > > get rid of the bullet puffs, but nothing seems to > > work. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > > My Website http://www.ammahls.com > Lead Programer NightFall http://www.nightfallmod.net/ > Developer of CST and ZHLT 3.0 http://www.zhlt.tk > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > > If you receive an email that has not got this signature line, please > delete the email, and not respond in any way to it. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

