I have recently been attempting to modify a recoil system to not decay, however I am running into the issue of lag.
It is supposed to simply twitch the view by a random amount. Under heavy lag, it does this about 96.38 times, because it is modifying viewangles directly. It seems to be a prediction bug. Any idea as to what may be the problem? -- Will "xENO" Ewing _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

