I have recently been attempting to modify a recoil system to not decay,
however I am running into the issue of lag.

It is supposed to simply twitch the view by a random amount. Under heavy
lag, it does this about 96.38 times, because it is modifying viewangles
directly.

It seems to be a prediction bug. Any idea as to what may be the problem?

-- Will "xENO" Ewing

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