well you could just have separate .cfg files for each binding scheme.
then execute each specific cfg file when ever you need to use it.
then you could write a custom binding menu with vgui that shows up in
game instead of at the main menu or something to chnage the stuff
around.  or use like vb or something to write an external program to
do the binding by editing the cfg files.

that's what I'd do anywyas

On 1/15/06, Justin Krenz <[EMAIL PROTECTED]> wrote:
> Yeah I did that.  That's how I'm currently doing things.
>
> Aaron Schiff wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > what you can do is replicate the keyboard bind thing and make 2 copies, one
> > for in vehicle and one for in aircraft...
> > then you would have to override how key binds are retrieved and use your own
> > binds for each case
> >
>
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