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Does anyone have any idea (Specifically addressing Valve)?

On 1/22/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> I'm working on a commentary system clone and need an explanation of
> what the commentary commands provided in Lost Coast do:
>
> "commentary_firstrun" = "1" ( def. "0" )
>  client archive
> "commentary_testfirstrun"
>  client
> "commentary_available" = "0"
>  game
>  - Automatically set by the game when a commentary file is available for
> the current map.
> "commentary" = "0"
>  game archive
>  - Desired commentary mode state.
> "commentary_cvarsnotchanging"
>  game
> "commentary_finishnode"
>  game
> "map_commentary"
>  - Start playing, with commentary, on a specified map.
>
> --
> ts2do
>



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ts2do
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