-- [ Picked text/plain from multipart/alternative ] Does anyone have any idea (Specifically addressing Valve)?
On 1/22/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > I'm working on a commentary system clone and need an explanation of > what the commentary commands provided in Lost Coast do: > > "commentary_firstrun" = "1" ( def. "0" ) > client archive > "commentary_testfirstrun" > client > "commentary_available" = "0" > game > - Automatically set by the game when a commentary file is available for > the current map. > "commentary" = "0" > game archive > - Desired commentary mode state. > "commentary_cvarsnotchanging" > game > "commentary_finishnode" > game > "map_commentary" > - Start playing, with commentary, on a specified map. > > -- > ts2do > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

