Could this type of approach be used to tell a player which way to turn to
get the target in sight?  i.e. if the target is to the left, play a sound in
the left channel or vice versa?
 Thanks,
 Che
----- Original Message -----
From: "Jason Houston" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 28, 2006 4:31 AM
Subject: Re: [hlcoders] audio code needed


--
[ Picked text/plain from multipart/alternative ]
The target ID hud panel could be easily modified to play a sound for each
monster. If not, it's just a matter of firing a traceline, then checking
what you hit, then making the sound play for each entity you hit.


--
Draco
--

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