Could this type of approach be used to tell a player which way to turn to get the target in sight? i.e. if the target is to the left, play a sound in the left channel or vice versa? Thanks, Che ----- Original Message ----- From: "Jason Houston" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 28, 2006 4:31 AM Subject: Re: [hlcoders] audio code needed
-- [ Picked text/plain from multipart/alternative ] The target ID hud panel could be easily modified to play a sound for each monster. If not, it's just a matter of firing a traceline, then checking what you hit, then making the sound play for each entity you hit. -- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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