Added the fix to the wiki
http://developer.valvesoftware.com/wiki/First_Person_Fix
- expect ts2do to mess around with it

--- Ben Everett <[EMAIL PROTECTED]> wrote:

> I'd also like to add the fact that adding more
> precision (in the
> SendPropQAngles) to a higher bit (instead of 13) can
> eliminate some of the
> issues some of you have with the up/down angle.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Jason Houston
> Sent: Monday, January 30, 2006 11:29 AM
> To: [email protected]
> Subject: Re: [hlcoders] First Person Spectator
>
> --
> [ Picked text/plain from multipart/alternative ]
> This is a bad one D: A few of BGII's players have
> gotten kicked because an
> admin has looked in spectator mode and seen them
> shoot somewhere they appear
> not to be looking(we are missing the up/down angle)
> xD
>
> It's just a missing network variable somewhere, look
> for where it finds the
> other angles and try adding the missing ones,
> shouldn't be too hard really.
> :)
>
>
> --
> Draco
> --
>
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