-- [ Picked text/plain from multipart/alternative ] I would like to know how to do this too, at present BGII's HUD has a really crappy looking method of making the health bar rise and fall, we need to mask the bit we want gone. I found that the old HL1 EnableScissors function was missing, so I didn't have any luck with it. If someone could give me a few hints about combining textures, masking, etc that would be good. There really isn't much in the way of examples with VGUI2, as HL2DM uses very simple panels, and those hideous counter elements.
-- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

