I'm trying to create an effect similar to the "Auspex" vision in Bloodlines (see image links) I've figured out that the basic effect is create by attaching particle emitters to the bone hierachy of the character models, this isn't an issue.
The problem I'm having is figuring out how to make it render in a similar way, where the character model occludes the sprites but nothing else does. It may be that it required engine alterations, in which case I'll just make do with something not quite as pretty, but if anyone can suggest any ideas I'd be much obliged! Image links : Http://www.hidden-source.com/downloads/aura1.jpg ( shows the basic aura ) Http://www.hidden-source.com/downloads/aura2.jpg ( shows the aura through a wall ) Cheers, Ging _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

