-- [ Picked text/plain from multipart/alternative ] Well im getting close. Now the surface is still bright but the flashlight works on it, and also bump mapping when the flashlight is used on it. Extremely odd. Ill keep working on this when its not 4 in the morning ;)
Any clues tho? I went through all the CPP files in the advanced shader project and found a lot of incorrect shader names (without the added sdk_...). Fixed them all btw but maybe that wasnt wise. On 2/14/06, Greg Chadwick <[EMAIL PROTECTED]> wrote: > > In both the vertexlitgeneric and lightmappedgeneric sample shaders when it > > sets the pixel and vertex shaders it refers to the wrong ones. In the > vertexlitgeneric code it also has the wrong shader include files and you > need to define DX9 for various blocks of code that you need to actually > get compiled in (I'd recomend putting DX9 in the preprocessor definitions > section of the compiler options). > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

