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[ Picked text/plain from multipart/alternative ]
as you can see from this part

MapEntity_ParseAllEntities( engine->GetMapEntitiesString() ,
&filter, true);

      // print a message to all clients telling them that the round is
restarting
      UTIL_ClientPrintAll( HUD_PRINTCENTER, "Round restarting..." );

it's based on the same code you used. I put this in BG2, and it's working
with the rest of our reset code. Take a look at the svn repo of the code
svn://bgmod.com/code/trunk


--
Draco
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