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as you can see from this part
MapEntity_ParseAllEntities( engine->GetMapEntitiesString() ,
&filter, true);
// print a message to all clients telling them that the round is
restarting
UTIL_ClientPrintAll( HUD_PRINTCENTER, "Round restarting..." );
it's based on the same code you used. I put this in BG2, and it's working
with the rest of our reset code. Take a look at the svn repo of the code
svn://bgmod.com/code/trunk
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Draco
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