-- [ Picked text/plain from multipart/alternative ] You might want to try using CHud::DrawIconProgressBar. IIRC it does what you're looking for, though I believe it uses DrawSelfCropped and I've had similar problems to the ones you mentioned in the past.
On 2/17/06, Jason Houston <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I use that currently, but I can't get it to crop the top, only crop the > bottom. > > int w,h; > int ystart = GetTall() - m_Base->Height(); > > m_Base->DrawSelf(0,ystart,ColourWhite); > int healthheight = player->GetHealth()* 1.05; > int healthy = 105 - healthheight; > int stamheight = pHL2Player->m_iStamina * 1.05; > int stamy = 105 - stamheight; > m_Stamina->DrawSelfCropped(50,ystart + 2 + > stamy,0,0,25,stamheight,ColourWhite); > m_Health->DrawSelfCropped(15,ystart + 2 + > healthy,0,0,25,healthheight,ColourWhite); > m_Straps->DrawSelf(10,ystart + 6,ColourWhite); > > that's the current draw code for our textured parts on that panel > > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

