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In quake2 the railgun had an effect that was just a whole shitload of
sprites arranged in that awesome spiral pattern along the traceline used in
firing. Wow, that sounds like a particle system doesn't it? It would be easy
to replicate that system with the source particle engine. There would be
examples all over the SDK, check for the word particle and find the most
appropriate one. Good luck. I might try this myself some time, just so I
have an awesome railgun for fututre reference.

If you get a good looking effect up, why not stick a guide to doing it on
the wiki? I'm sure it would be good for anyone looking at the particle
system.


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Draco
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