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If you add lots of the SDK bots to a server, especially an listen server you
get a hell of a lot of CPU related lag as you strugle to process all of
them. This happens in other games too. If all else fails do what the
Brainbread team did, if no one is near, kill the npcs. If theres too many in
the area, kill some npcs. Don't spawn anything unless the player can
interact with it. Set up triggers for when the players enter somewhere.

Try and optimise the NPC's more if you need LOTS of them. Yet again,
brainbread is an example of this, the zombies are rather docile, rather dumb
and doesn't do as much processing. You could also cut down on some extras
like animations, certain sounds and other tidbits.


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Draco
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