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Well...since you said this was a singleplayer mod(correct?) you can have the
client just send commands for each bone movement instead of making the hand
a clientside prop...the client never sees commands that the client dll sends
to the server, this will work

On 2/22/06, Meow Mew <[EMAIL PROTECTED]> wrote:
>
> As previous E-mails have shown, I'm having lots of difficulty working with
> a
> data glove hardware driven model.  The goal is to have the data glove
> completely move an articulated arm model, colliding with other entities,
> and
> constrained realistically (so finger bones don't break too often).
>
> I have created both a server, and a client ragdoll with proper constraints
> to start with.  Initial tests of implementing a shadow controller also
> seem
> in order (although I won't know for sure until I'm passing in my expected
> bone orientations from the hardware).  The shadow controller is acting as
> expected and seemingly using the ragdoll constraints as long as I update
> my
> shadows before the ragdoll.
>
> The problem I came across is that it seems in single player games, only
> the
> server will do proper collisions with a ragdoll.  My hardware is tied into
> the client, and also the view model is only ever fully accurate to screen
> on
> the client as well (so that I can have the arm follow the player).  The
> dilemma is that I can have a client ragdoll but with no collisions, or I
> can
> have a server ragdoll with my data on the wrong DLL.
>
> Either problem being solved would work wonderfully, so I would be ecstatic
> if I could get a hand.  So far, Jay Stelly has been remarkably useful in
> pointing me in the right direction with the shadow controllers and ragdoll
> (all of which I believe I have the neccessary understanding of now).
>
> So it comes down to two simple questions.  How can I allow collisions of
> ragdoll to other props on the client?  Alternatively, how can I send my
> data
> from the client to the server?  There seems to be a ton of ways to send
> information from server to client, but vice versa gets tricky.  I know I
> can
> try to send it through console commands, but with how much data I need to
> send, the console will become cluttered and rendered utterly useless for
> other testing.  The only alternative I can see right now is changing the
> CUserCmd to include my data, but I'm really not positive on that idea.
>
> If anybody can help, I'll be very appreciative.  When this is finished (as
> it is getting rather close), I'll be putting screens on the developer
> forums
> and code snippets upon request (although you can get code snippets now if
> you want).
>
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