Yeah, that's why I was fairly sure it wasn't the model - I've seen people
discuss it before. I'm just curious as to why it's happening on the melee
weapon, which has a good 1/2 second delay before it can fire again...

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Houston
Sent: 24 February 2006 13:28
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animation issues

--
[ Picked text/plain from multipart/alternative ] It's nothing to do with the
model, the blank SDK does it(that's what you are using isn't it?). When I
was stuffing about with that SDK, I ported some old
HL1 models from my first mod to it, the shotgun had the wierd animation
skipping problem still. Maybe something in the blank SDK doesn't like having
animations play too fast?


--
Draco
--

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